Tuesday, February 4, 2020

Exercise can boost your video game skills

A person has their hand on a black computer mouse, their hand bathed in pink light, with blue light in the background

Exercise can benefit your video game performance, according to new research.

The results challenge the view that video gaming and physical activity are antagonistic activities.

“The idea for the study actually came from two of my students in The Memory Lab, Bernat de Las Heras and Orville Li,” explains senior author Marc Roig, a neuroscientist at the School of Physical & Occupational Therapy at McGill University.

“They devoted so much time and effort investigating the impact of exercise on brain plasticity and cognition in people who have various conditions such as stroke or Parkinson’s disease, that they were curious to also explore the relationship between exercise and video game performance, a leisure activity that some of them are very familiar with. The question was whether a single bout of exercise could improve video game performance?”

Working out and video games

Several studies have shown that increased screen time, including gaming, is associated with low levels of physical activity and that gamers who exceed screen-time limits are at greater risk of experiencing health issues associated to physical inactivity. The evidence also reveals that a lack of physical activity combined with increased sedentary activity puts people at a greater risk of experiencing health issues including cardiometabolic clinical conditions such as hyperlipidemia, coronary heart disease, and diabetes as well as psychosocial issues.

Participating in an exercise program can improve overall health and reduce the risk of developing these sedentary-related cardiometabolic health problems. Research has also shown that exercise has positive effects on cognition.

The researchers showed that as little as 15 minutes of intense cardiovascular exercise, performed immediately before playing a game, improved the performance of the popular online video game, League of Legends (LoL).

To complete the study, researchers asked a group of young individuals to either perform intense cardiovascular exercise, or rest, immediately before playing the same customized mission in LoL. They observed and documented performance in the video game and found that improvements after exercise in comparison with rest. The research group was excited to find these results not only because exercise can have a positive effect on video gaming performance but also because this is the first time this has been demonstrated.

This positive relationship of exercise and video gaming could have an important impact on the growing number of people who play video games worldwide. The latest statistics show that there are 2.3 billion video game players in the world and this number is expected to increase to 2.7 billion by 2021. Online video game platforms such as League of Legends or Fortnite have 67 and 78.3 million players monthly respectively.

At the same time that game use is increasing, as a society we are failing to promote physical activity in younger individuals. The findings in this study could produce a dramatic shift in the video game discussion as the results provide a strong argument to convince the rapidly growing number of video gamers in the world to become more active physically.

“It was surprising that most participants benefited from the effects of exercise regardless of their fitness level and their emotional response to exercise,” notes Roig. “It was striking to see that those participants who were not in exceptionally good shape or were not particularly crazy about exercise also improved their video game skill level after the single bout of exercise.

“This suggests that this intervention could be suitable for many individuals in our society. Video gamers could potentially integrate exercise into their training routines not only to enhance their video game performance but also to benefit from the well-known effects of exercise on physical and cognitive health.”

Other games?

Looking ahead, the group would be interested to see whether these findings can be extrapolated to other video games and whether other exercise modalities would show similar effects. It would also be interesting to look into potential underlying mechanisms and whether multiple exercise sessions would have summative effects on gaming skills. Finally, but not the least important, one could ask whether the results of this study will be enough to change the habits of sedentary video gamers and their views on physical activity.

Roig says that one of the main challenges of the study was to create a video game task that was close enough to real video gaming but that also allowed the researchers to measure the performance of players reliably. That is why the research group is thinking about partnering with a company to create a video game platform for research purposes. The idea would be to create a video game that could be used to study the effects of different interventions (e.g., exercise) on different cognitive and motor skills.

The researchers would also like to explore the combined effects of exercise and video gaming as a multimodal intervention to improve cognition in nondisabled individuals but also those suffering from clinical conditions.

Funding for the research came from the Fonds de La Recherche de Québec Santé (FRQS).

The findings appear in the journal Medicine & Science in Sports & Exercise.

Source: Monica Slanik for McGill University

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